Industry Coverage

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Real-Time Ray Tracing In Games Doesn’t Necessarily Require Pricey Hardware

A prevailing — but incorrect — notion is that you need at least a $650 GeForce RTX 2080 card to get good performance with ray tracing enabled. That’s only true perhaps, if you’re the type that needs to game at ultra-high resolutions with absolute max image quality settings. However, at a FHD 1080p resolution, which is what the vast majority of mainstream gamers use, you may be surprised to learn that the lowest cost GeForce RTX card – currently the GeForce RTX 2060 — can get the job done quite well…

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Dave Altavilla Dave Altavilla

Dropbox And Other Major Apps Need To Get On Board With Windows On Snapdragon

So what gives Adobe, Slack, Dropbox? And heck, while we’re at it, let’s throw some very popular mainstream, graphically-efficient game titles like Fortnite into the mix as well. The writing is on the wall with respect to Windows on Snapdragon and its always-connected, highly power-efficient advantages.

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MLPerf Inference Benchmarks Show NVIDIA Strength, Company Expands Jetson AI Edge Offerings

A few months back, I wrote about the MLPerf consortium and the release of its Inference v0.5 benchmark. MLPerf had previously disclosed some performance results from its Training v0.6 benchmark, but training is only part of the machine learning equation. It is when the training process is complete and weightings have been assigned to the dataset that a neural network can intelligently infer things from that data — this process is what is referred to as inference.

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Intel Xe DG1 Discrete GPU Silicon Is Alive And Being Validated In Intel’s Labs

For the past couple of years, Intel has been uncharacteristically vocal about its plans to enter the discrete GPU market, to take on graphics stalwarts AMD and NVIDIA in both consumer PCs and the data center. Historically, entities like Intel have kept details of unreleased, forward-looking products hush-hush until they are much closer to being introduced.

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Dave Altavilla Dave Altavilla

NVIDIA GeForce NOW Goes Live In Russia, What It Means For Cloud Gaming

To date, LG U+ has introduced a GeForce NOW trial in Korea, in association with a mobile subscription plan, and Softbank recently kicked-off pre-registrations in Japan for free beta that is slated to launch this winter. And today at the IgroMir Expo, a large video gaming event currently underway in Moscow, SAFMAR Group introduced the GeForce NOW service in Russia.

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Dave Altavilla Dave Altavilla

Qualcomm Is Dead-Set On Bringing 5G To The Masses Sooner Than Later

For some time now, Qualcomm has been evangelizing the idea that a next generation 5G wireless rollout will arrive significantly faster than previous generation 4G networks did back in the day. Today, putting its money where its mouth is, the company has made a number of announcements at the IFA show in Berlin that not only underscore the depth and breadth of its commitment to 5G, but also help shape the mainstream 5G landscape…

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Qualcomm Debuts Family Of Wi-Fi 6 Pro Series Platforms To Boost Wireless Network Performance

With the rapid proliferation of wirelessly connected smart devices, the need for more advanced Wi-Fi networks that offer greater capacity, reliability, range, and performance has never been greater. To that end, a number of players have announced bleeding edge 802.11ax, or Wi-Fi 6, chipsets for various networking applications, including Qualcomm, which just unveiled an extensive array of Pro Series platforms that target a number of different performance segments.

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Dave Altavilla Dave Altavilla

Ray Tracing Comes To Minecraft And It Looks Fabulous On NVIDIA RTX

If there was any doubt in your mind that real-time ray tracing was the wave of the future for cutting-edge gaming and 3D graphics, one of the most popular game titles of all time, Minecraft, just got a full scene RT makeover and it looks gloriously good. Mojang, Microsoft and NVIDIA just announced in a Gamescom 2019 unveil that full-scene, path-based ray tracing will be made available in Minecraft

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Dave Altavilla Dave Altavilla

Xilinx Debuts Alveo U50 Accelerator To Boost Data Center Compute, Network, And Storage Workloads

At the Flash Memory Summit (FMS) currently underway at the Santa Clara Convention Center in Santa Clara, California, Xilinx is showing off a brand new member of its adaptable data center accelerator family, the Alveo U50. The Xilinx Alveo U50 is built on the company’s UtlraScale+ FPGA architecture, and targets scale-out and domain-specific acceleration of a multitude of data center workloads.

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Intel's Project Athena And What It Means To Mobile Computing

With Computex rapidly approaching, we had the chance to sit down and chat with one of the keynote speakers, Gregory M. Bryant, Senior Vice President and General Manager of the Client Computing Group at Intel Corporation, to discuss some of the company’s plans for the show…

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